Call of Cthulhu: Lifting the Veil

I’ve been hearing rumors that Call of Cthulhu was due out sometime late in 2017, but I wasn’t able to find any actual links or announcements from the studio itself.  It was like IGN just went to bed with a terrible headache, and when it woke up, it just knew that CoC was “due for release 4th quarter 2017

The strangeness has been increasing as we come closer and closer to that time – it was rumored that half the production team had to be institutionalized due to “the maddening whispers of sussurating voices late at night where no words should be” but also, following a playtest session at their Charleston studio, the nearby wildlife became … tainted

Furthermore, a mysterious silence has fallen over The Sinking City, the other Lovecraftian game that was due out in 2017.  Shoggoths?  Perhaps.

But at long last, archaeologists working in forbidden corners of the Internet have unearthed an ancient and heretofore unknown interview with the game designers, along with some gameplay review.  Needless to say, all that follows is unspeakable, not to mention eldritch:

http://www.gamesradar.com/call-of-cthulhu-is-all-about-investigation-madness-and-surprise-surprise-dark-secrets/

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Also, that guy really needs to be in a Star Wars movie, along with this guy:

bug-eyes

although apparently in Call of Cthulhu you are not able to whip out a lightsaber and bring the lasery death.  Or actually, apparently defend yourself in any way.

One of the fun things about playing Layers of Fear after Skyrim was going from an undead-slaying demigod to an insane painter who walks with a leg brace.  It really felt like missing a step on a stair to reach for your trusty mace only to realize you left it in your other game.  Although by that point, the ghost was usually eating your face.

Same thing applies in Call of Cthulhu, where your primary weapon is “knowin’ stuff.”  I’m happy they’re keeping the RPG dynamic that “knowin’ stuff” about the Mythos also costs you valuable marble space in your head, and that you gradually go crazy as the true horror of the universe unfolds itself.  It will hopefully make a nice tradeoff where you spend the entire game uncertain of how much you can know before going off the deep end, always wanting to turn the next page but afraid of going too far.

Which kind of describes learning physics, actually.  I knew HPL was onto something.

The story starts with a mysterious fire –

I knew it.  When you absolutely, positively have to kill every eldritch abomination in the room, always go for fire.  It’s primal.  It’s cleansing.  It never actually seems to work, but it does give you some nice treacherous architecture to impale yourself on.

…. a mysterious fire on a foreboding New England island.  No, not that one!  Probably!

… a mysterious fire that no one seems to want to talk about, until you are hired to determine what, ultimately, happened on that fateful night.

It’s probably safe to assume things go downhill from there.

So don’t make any plans for Autumn, and in the meantime, keep you eyes on the heavens.  Watch out for planetary alignments, comet sightings, and most especially orange alligators.

Fhtaghn, cultists.

 

 

 

 

 

 

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